![]() ![]() They’ll be doing more than enough damage and be tanky enough to win you the round on most occasions. Typically, you give Rolling Boulder to a Strength hero and they can jump and focus down a backline enemy hero. At Gaben level, the spell grants 80% status resistance for two seconds. This makes Rolling Boulder terrifying, as your hero can essentially lock a enemy hero with stuns because of the low cooldown. ![]() Totaling to now a 3 second stun and 150+100% strength as damage. But, when the super upgrade is unlocked, the damage and stun are also increased. What others typically overlook is that the AI places the a stone remnant before the cast, so you are getting an extra one second on the stun. So essentially there’s a two second window where the enemy hero can attack or cast spells. But what makes Rolling Boulder such a good ability is that its on a four second cooldown. With this spell, your hero rolls into a enemy hero and stuns them for two seconds and deals 30 + 100% their strength as damage. On the more offensive side of things, there’s Rolling Boulder. However, with how popular the spell is, especially at early levels, that might pose a challenge. If you manage to get the Gaben level, Fade Bolt also steals damage. With regards to the Super and Gaben levels, the super lowers the cooldown to six seconds, attacks every enemy hit by the fade bolt and increases the damage reduction to 45%. What makes this so good is that with a 10 second cooldown, you can basically always keep the damage reduction up on your opponent. There is also a damage component to Fade Bolt, at 325 damage, but on each bounce the damage is reduced by 6%. Enemies hit with the bolt receive 35% damage reduction for 10 seconds and the ability has unlimited bounces. But in reality, Fade Bolt can really put in the work. Fade BoltĪt first Fade Bolt doesn’t seem like much. At that point, the Gaben level grants Shivas Guard aura and cast but you don’t even need to consider it. Every 15 seconds, a hero gets 70% damage reduction, 50 HP regen, 35% Attack slow when attacked and 500 damage over the duration. So lets just to go over the stats again to show how powerful it is. All while boosting the duration to 10 seconds total. (Screenshot by Esports.gg)įrost Shield’s Super upgrade grants an additional 10% damage reduction and gives 50 HP regen per second. ![]() Then, with Super, things get out of hand. On top of that, each pulse of the frost shield (once per second) deals 50 damage, which totals out to 400 damage over the duration. The hero receives 8 seconds of 60% damage reduction and attacks get slowed by 35%. When its cast on an ally, that hero essentially gets alarmingly tanky. Most defensive spells that supports have go a long way in Ability Arena, and Frost Shield is a perfect example. So, here are some of the best spells you can pick up in Ability Arena. With a pool of 100 different spells there are a lot of options per match. ![]() (Screenshot by Esports.gg) Basic Spells in Ability Arenaīasic spells are the bread and butter of Ability Arena. With Ultimate abilities, you’ll need to upgrade your shop to level 3 to unlock the ability to purchase them. Once a spell is upgraded six times it gets an additional upgrade which is a shard or talent and then again once its been upgraded nine total times. Then, each spell has 20 copies of it that players can fight over. At the start of each match, 50 of the spells are banned at random, leaving a pool of 100 spells for the match. In total there are 150 spells available in Ability Arena that are a combination of basic abilities, passives and ultimates. I’m addicted to Ability Arena □- FleetFox OctoHow Spells work and purchasing them in Ability Arena ![]()
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